Playable Levels
Level Design theory put into practice
First Person Shooter Study
"A study of the FPS genre that helped me develop a Level Design framework based on Player types preferences"
This new process resonated with my way of thinking, and gave me the chance to understand how to give Agency to Players. |
Racing Game Study
"Test of the racing game genre and study of Level Design rules"
This personal project was the first time I tried to come up with them. |
3D Platformer Theory Study
"Space and progression study of a generic 3D Platformer Level"
We started with a big research phase in which we studied other famous 3D Platformers (such as Mario Odyssey, Yooka-Laylee, A Hat in Time, Jak & Daxter among others) to understand how to they break down their mechanics and fragment ours accordingly. |
Level Art
Composition, Lighting, Post Processing
Urban environment in different light conditions, based on Civita di Bagnoregio. Made in Unreal Engine 4.
Made using the Racing Game Pack assets and recorded my Workflow. Made in Unreal Engine 4.
Forest environment. Made in Unreal Engine 4.